"If you'll believe in me, I'll believe in you. Is that a bargain?" - Unicorn to Alice after she passed Through the Looking Glass
It's one of the favorite philosophy debates from the Alice In Wonderland books: are we real, or are we just characters in somebody else's dream? Do we get up in the morning and proceed to stroll through some kind of live-action Truman Show the whole day? Are we only figments of the imagination of God, or did we spring from the headache of Zeus?
I bring up this topic because, until Trump got elected, things bumped along in our lives pretty much the same as they always have. But in November 2016, Chaos was shot like a burning arrow into Washington D.C.'s lake of swamp gas and that lake has been burning ever since. One year later, #Q rose from the depths of obscurity and debates over The Thing have likewise been ignited and continue to spread like wildfire.
"Is it real or is it a game?" That's what everybody on both sides of the argument wants to know.
However, perhaps the question you should have been asking is whether or not you've been living in a LARP the whole time, from birth, a live-action role play game that is being generated by Reality Engineers who sit far above you. You know who they are, in theory. They are the elite Money Creators who somehow got your parent's parents to believe that you can only access what you need for daily life if you participate in their dream-world of money acquisition.
That's what Alice was told during her encounter with Tweedledee and Tweedledum. When Alice stumbled upon the Red King during her live-action chess game, she questioned whether she ought to wake him. But the twins advised against it.
`He's dreaming now,' said Tweedledee: `and what do you think he's dreaming about?'
Alice said `Nobody can guess that.'
`Why, about you!' Tweedledee exclaimed, clapping his hands triumphantly. `And if he left off dreaming about you, where do you suppose you'd be?'
`Where I am now, of course,' said Alice.
`Not you!' Tweedledee retorted contemptuously. `You'd be nowhere. Why, you're only a sort of thing in his dream!'
`If that there King was to wake,' added Tweedledum, `you'd go out--bang!--just like a candle!'
Alice was shocked and refused to believe that she was an active participant in somebody else's LARP. It even made her cry. But after thinking a moment, she acquiesced to the game and surrendered her personal sovereignty to the System, she let the King keep dreaming, and then she scampered off to other adventures in the game, content to let the Matrix fulfill its course.
Elitist Role Playing?
A couple of weeks ago, Daniel Liszt recorded another one of his college-style deep dives into arcane history with the video below entitled "Alice X in CERN Mystery School Wonderland". The Dark Journalist has been progressively hacking through threads of history that show how secret societies have been steadily preserving a body of knowledge that can either harm or help mankind depending on whether mankind decides to use it wisely or not.
The show got me to search extra information on the web about Mystery Schools. Below I will paste a paragraph from one of these rabbit holes and I dare you to tell me is this paragraph describing REAL LIFE or is it describing a ROLE PLAY GAME?
- The Technocracy is likewise divided into groups; unlike the Traditions, however, they share a single paradigm, and instead divide themselves based upon methodologies and areas of expertise.
- Technocrats of Iteration X are experts in the arena of the physical sciences, especially when it comes to mechanical and robotic advancements.
- Technocratic Progenitors, on the other hand, are masters of the biological sciences as a whole, including genetic engineering and the medical science.
- Technocrats of the New World Order maintain control of information and knowledge, controlling the thoughts and actions of the masses by directing what they learn and see.
- Technocrats of the Syndicate control the flow of money and power—though the two are frequently the same thing—between disparate groups.
- Technocratic members of the Void Engineers are explorers of the unknown. In the modern day, this not only extends to outer space, but to extradimensional planes of existence.
Okay, I know there are some old D&D gamers out there who by now have likely recognized the above paragraph as part of the layout of the RPG entitled "Mage: the Ascension" [Wikipedia linked here], first published in 1993.
Or is it a game? What if it IS a game, but it's a REAL game? That is, what if THAT is how the shadow world of Elites keep their grip on us, you know, that gang of 8500 that Ronald Bernard has always spoken of?
What if they, like the snoring Red King of Alice's chessboard, have been playing the longest-running RPG known to man, a game whose books of rules and protocols have been handed down through the ages?
Have we become a bit like Alice, ruffled over the realization that we are an unwitting participant, and yet succumbing to the fear that if we actually pulled the plug on this game, our life would "go out just like a candle?"
Therefore, in the context of the possibility that a LARP has already been managing mankind for thousands of years, does it really matter if yet another LARP gets embedded into the existing LARP? Whatever Trump, his Team Q, or countless other alphabet entities out there weave with their magic wands, the game plays on.
Until it's Alice who wakes up, not the Red King.